This is a very specific command! *)įlagOFF 4 (* CUSHIONS NOT SEARCHED YET! *) Here is the meta-command:ĪtLocation 2 (* Starting ROOM 2. Gargoyle has some serious problems- for example, in one game I am programming to escape from the first room some cushions must be searched to find a key. DOSBox and Gargoyle are superior in that way. I put the altered INI file in the SCUMMVM folder as well as the game folder- no effect. SCUMMVM is always black text/white screen. It is even possible to have keyboard graphics and keyboard animated sequences a completely different color although it must always remain that color. With Gargoyle the colors cannot be changed manually in-game but many more color options are available via the INI file. SCUMMVM seems to allow manual adjustments at this time.ĭOSBox allows AGT to use sounds- Gargoyle and SCUMMVM do not allow the sounds to work.ĭOSBox uses the colors set in the TTL file and they can be changed manually by the player during the game. In a nutshell if a future version of SCUMMVM wants to handle AGT properly it should combine the best aspects of both Gargoyle and DOSBox because neither one gets it 100% right, but each can do something the other can't.Įarlier I mentioned how keyboard images do not come out right with Gargoyle because it is not wide enough, but unlike DOSBox one can just manually adjust the window size or better yet use the Gargoyle INI file to make 80 columns the default- problem solved. Hence DOSBox, Gargoyle, and SCUMMVM are being all tested. I've also been using DOSBox 0.74 for a game I'm programming. This coincides with more learning efforts with AGT. Just please be certain any future versions can use DirectX as well as OpenGL. Got to contribute SOMETHING here besides links to SwiftShader even if SwiftShader is excelent.if you can't get SCUMMVM running no matter what you've tried that might be the answer. I've done some more testing with the Gargoyle Interpreter (2022.1 Windows i686). Turns out, those sounds weren't in the original game. As I was playing Clandestiny, I noticed missing sound effects for those puzzles and assumed it was a bug. They were updated slightly with different sound effects. Interesting side note, four of these puzzles were re-released as part of Uncle Henry's Playhouse/Mindblower. I had forgotten just how much CD load time can make the whole game feel sluggish. Overall, it was a great experience replaying this game, and so much better than on original hardware. I played the game on the "Brave" difficulty setting. I wasn't able to replicate this reliably, so I didn't put in a bug report. There would be a "blip" in playback every 5-10 seconds, but it wasn't on every video and it wasn't consistent. There was choppy playback on some of the movies.Screen offset with in-game save/load screen - 13636. I was running the June 13 stable build of 2.6.0 on MacOS 11.6.7 on 圆4 Intel. Some of these games aren't exact remakes but evolution of original ones, which were eventually open sourced.Ī Clone is a game which is very similar to or heavily inspired by a game or series.Īn Official project is the official source code release for a game that was formerly closed-source, maintained by the original creators and has minimal changes.Ī Similar game is one which has similar gameplay but is not a clone.Ī Tool is not a game, but something that assists in playing or modding the game, such as a high resolution patch, or resource extractor.I completed a play through of Clandestiny.
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